Merge branch 'martinbudden-rounded_triangle_rename'

This commit is contained in:
Chris Palmer 2021-03-06 21:25:25 +00:00
commit fcf2f5f7f0
5 changed files with 8 additions and 9 deletions

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@ -89,7 +89,7 @@ use <utils/gears.scad>
use <utils/hanging_hole.scad>
use <utils/fillet.scad>
use <utils/rounded_polygon.scad>
use <utils/rounded_right_triangle.scad>
use <utils/rounded_triangle.scad>
use <utils/layout.scad>
use <utils/round.scad>
use <utils/offset.scad>

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@ -37,7 +37,7 @@ A list of changes classified as breaking, additions or fixes is maintained in [C
<tr><td> <a href = "#D_connectors">D_connectors</a> </td><td> <a href = "#O_ring">O_ring</a> </td><td> <a href = "#Springs">Springs</a> </td><td> <a href = "#Handle">Handle</a> </td><td> <a href = "#Round">Round</a> </td><td></td></tr>
<tr><td> <a href = "#Displays">Displays</a> </td><td> <a href = "#Opengrab">Opengrab</a> </td><td> <a href = "#Stepper_motors">Stepper_motors</a> </td><td> <a href = "#PCB_mount">PCB_mount</a> </td><td> <a href = "#Rounded_cylinder">Rounded_cylinder</a> </td><td></td></tr>
<tr><td> <a href = "#Extrusion_brackets">Extrusion_brackets</a> </td><td> <a href = "#PCB">PCB</a> </td><td> <a href = "#Swiss_clips">Swiss_clips</a> </td><td> <a href = "#PSU_shroud">PSU_shroud</a> </td><td> <a href = "#Rounded_polygon">Rounded_polygon</a> </td><td></td></tr>
<tr><td> <a href = "#Extrusions">Extrusions</a> </td><td> <a href = "#PCBs">PCBs</a> </td><td> <a href = "#Toggles">Toggles</a> </td><td> <a href = "#Pocket_handle">Pocket_handle</a> </td><td> <a href = "#Rounded_right_triangle">Rounded_right_triangle</a> </td><td></td></tr>
<tr><td> <a href = "#Extrusions">Extrusions</a> </td><td> <a href = "#PCBs">PCBs</a> </td><td> <a href = "#Toggles">Toggles</a> </td><td> <a href = "#Pocket_handle">Pocket_handle</a> </td><td> <a href = "#Rounded_triangle">Rounded_triangle</a> </td><td></td></tr>
<tr><td> <a href = "#Fans">Fans</a> </td><td> <a href = "#PSUs">PSUs</a> </td><td> <a href = "#Transformers">Transformers</a> </td><td> <a href = "#Press_fit">Press_fit</a> </td><td> <a href = "#Sector">Sector</a> </td><td></td></tr>
<tr><td> <a href = "#Fuseholder">Fuseholder</a> </td><td> <a href = "#Panel_meters">Panel_meters</a> </td><td> <a href = "#Tubings">Tubings</a> </td><td> <a href = "#Printed_box">Printed_box</a> </td><td> <a href = "#Sweep">Sweep</a> </td><td></td></tr>
<tr><td> <a href = "#Geared_steppers">Geared_steppers</a> </td><td> <a href = "#Pillars">Pillars</a> </td><td> <a href = "#Variacs">Variacs</a> </td><td> <a href = "#Printed_pulleys">Printed_pulleys</a> </td><td> <a href = "#Thread">Thread</a> </td><td></td></tr>
@ -5970,20 +5970,20 @@ Because the tangents need to be calculated to find the length these can be calcu
<a href="#top">Top</a>
---
<a name="Rounded_right_triangle"></a>
## Rounded_right_triangle
<a name="Rounded_triangle"></a>
## Rounded_triangle
Draw a 3D right triangle with rounded edges. Intended to be embedded in other parts. Can be optionally offset by the filleted amount.
[utils/rounded_right_triangle.scad](utils/rounded_right_triangle.scad) Implementation.
[utils/rounded_triangle.scad](utils/rounded_triangle.scad) Implementation.
[tests/rounded_right_triangle.scad](tests/rounded_right_triangle.scad) Code for this example.
[tests/rounded_triangle.scad](tests/rounded_triangle.scad) Code for this example.
### Modules
| Module | Description |
|:--- |:--- |
| `rounded_right_triangle(x, y, z, fillet, center = true, offset = false)` | Draw a 3D right triangle with rounded edges. |
![rounded_right_triangle](tests/png/rounded_right_triangle.png)
![rounded_triangle](tests/png/rounded_triangle.png)
<a href="#top">Top</a>

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@ -18,7 +18,7 @@
//
include <../global_defs.scad>
use <../utils/rounded_right_triangle.scad>
use <../utils/rounded_triangle.scad>
module rounded_right_triangles() {

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@ -21,7 +21,6 @@
//! Draw a 3D right triangle with rounded edges. Intended to be embedded in other parts. Can be optionally offset by the filleted amount.
//
include <../utils/core/core.scad>
include <..//utils/core/rounded_rectangle.scad>
module rounded_right_triangle(x, y, z, fillet, center = true, offset = false) { //! Draw a 3D right triangle with rounded edges.
fillet = max(fillet, eps);