Added a rounded right triangle.
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//
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// NopSCADlib Copyright Chris Palmer 2018
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// nop.head@gmail.com
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// hydraraptor.blogspot.com
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//
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// This file is part of NopSCADlib.
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//
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// NopSCADlib is free software: you can redistribute it and/or modify it under the terms of the
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// GNU General Public License as published by the Free Software Foundation, either version 3 of
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// the License, or (at your option) any later version.
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//
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// NopSCADlib is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with NopSCADlib.
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// If not, see <https://www.gnu.org/licenses/>.
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//
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include <../global_defs.scad>
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use <../utils/rounded_right_triangle.scad>
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module rounded_right_triangles() {
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rounded_right_triangle(10, 20, 5, 0.5);
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translate([20, 0])
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rounded_right_triangle(10, 20, 5, 0.5, offset = true);
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}
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rounded_right_triangles();
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//
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// NopSCADlib Copyright Chris Palmer 2018
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// nop.head@gmail.com
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// hydraraptor.blogspot.com
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//
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// This file is part of NopSCADlib.
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//
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// NopSCADlib is free software: you can redistribute it and/or modify it under the terms of the
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// GNU General Public License as published by the Free Software Foundation, either version 3 of
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// the License, or (at your option) any later version.
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//
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// NopSCADlib is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with NopSCADlib.
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// If not, see <https://www.gnu.org/licenses/>.
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//
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//
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//! Draw a 3D right triangle with rounded edges. Intended to be embedded in other parts. Can be optionally offset by the filleted amount.
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//
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include <../utils/core/core.scad>
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include <NopSCADlib/utils/core/rounded_rectangle.scad>
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module rounded_right_triangle(x, y, z, fillet, center = true, offset = false) { //! Draw a 3D right triangle with rounded edges.
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fillet = max(fillet, eps);
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size = [x + (offset ? 2 * fillet : 0), y + (offset ? 2 * fillet : 0), z];
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translate([offset ? -2 * fillet : 0, offset ? -2 * fillet : 0, center ? 0 : size.z / 2])
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hull() {
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translate([0, fillet, size.z / 2])
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rotate([90, 90, 0])
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rounded_rectangle([size.z, 2 * fillet, eps], fillet - eps, center = false, xy_center = false);
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translate([0, size.y, size.z / 2])
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rotate([90, 90, 0])
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rounded_rectangle([size.z, 2 * fillet, eps], fillet - eps, center = false, xy_center = false);
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translate([fillet, 0, size.z / 2])
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rotate([0, 90, 0])
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rounded_rectangle([size.z, 2 * fillet, eps], fillet - eps, center = false, xy_center = false);
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translate([size.x, 0, size.z / 2])
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rotate([0, 90, 0])
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rounded_rectangle([size.z, 2 * fillet, eps], fillet - eps, center = false, xy_center = false);
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}
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}
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