diff --git a/utils/core/rounded_rectangle.scad b/utils/core/rounded_rectangle.scad index bda28a9..205a009 100644 --- a/utils/core/rounded_rectangle.scad +++ b/utils/core/rounded_rectangle.scad @@ -22,32 +22,33 @@ // module rounded_square(size, r, center = true) //! Like `square()` but with with rounded corners { + assert(r < min(size.x, size.y) / 2); $fn = r2sides4n(r); offset(r) offset(-r) square(size, center = center); } module rounded_rectangle(size, r, center = true, xy_center = true) //! Like `cube()` but corners rounded in XY plane and separate centre options for xy and z. { - linear_extrude(size.z, center = center) + extrude_if(size.z, center = center) rounded_square([size.x, size.y], r, xy_center); } -module rounded_cube_xy(size, r, center = false, xy_center = false) //! Like `cube()` but corners rounded in XY plane and separate centre options for xy and z. +module rounded_cube_xy(size, r = 0, xy_center = false, z_center = false) //! Like `cube()` but corners rounded in XY plane and separate centre options for xy and z. { - linear_extrude(size.z, center = center) + extrude_if(size.z, center = z_center) rounded_square([size.x, size.y], r, xy_center); } -module rounded_cube_xz(size, r, center = false, xy_center = false) //! Like `cube()` but corners rounded in XZ plane and separate centre options for xy and z. +module rounded_cube_xz(size, r = 0, xy_center = false, z_center = false) //! Like `cube()` but corners rounded in XZ plane and separate centre options for xy and z. { - translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2]) + translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, z_center ? 0 : size.z / 2]) rotate([90, 0, 0]) - rounded_cube_xy([size.x, size.z, size.y], r, center = true, xy_center = true); + rounded_cube_xy([size.x, size.z, size.y], r, xy_center = true, z_center = true); } -module rounded_cube_yz(size, r, center = false, xy_center = false) //! Like `cube()` but corners rounded in YX plane and separate centre options for xy and z. +module rounded_cube_yz(size, r = 0, xy_center = false, z_center = false) //! Like `cube()` but corners rounded in YX plane and separate centre options for xy and z. { - translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2]) + translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, z_center ? 0 : size.z / 2]) rotate([90, 0, 90]) - rounded_cube_xy([size.y, size.z, size.x], r, center = true, xy_center = true); + rounded_cube_xy([size.y, size.z, size.x], r, xy_center = true, z_center = true); }