Merge branch 'martinbudden-rounded_rectangle_xyz'

This commit is contained in:
Chris Palmer 2020-12-20 17:24:13 +00:00
commit 2e6b55bcbc
4 changed files with 25 additions and 2 deletions

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@ -6199,6 +6199,8 @@ Rectangle with rounded corners.
| Module | Description |
|:--- |:--- |
| ```rounded_rectangle(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z. |
| ```rounded_rectangle_xz(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z. |
| ```rounded_rectangle_yz(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z. |
| ```rounded_square(size, r, center = true)``` | Like ```square()``` but with with rounded corners |
![rounded_rectangle](tests/png/rounded_rectangle.png)

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@ -25,6 +25,12 @@ module rounded_rectangles() {
translate([40, 0])
rounded_rectangle([30, 20, 10], 3);
translate([80, 0])
rounded_rectangle_xz([30, 20, 10], 3);
translate([120, 0])
rounded_rectangle_yz([30, 20, 10], 3);
}
rounded_rectangles();

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@ -28,6 +28,21 @@ module rounded_square(size, r, center = true) //! Like ```square()``` but with w
module rounded_rectangle(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z.
{
linear_extrude(size[2], center = center)
rounded_square([size[0], size[1]], r, xy_center);
linear_extrude(size.z, center = center)
rounded_square([size.x, size.y], r, xy_center);
}
module rounded_rectangle_xz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z.
{
translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
rotate([90, 0, 0])
rounded_rectangle([size.x, size.z, size.y], r, center = true, xy_center = true);
}
module rounded_rectangle_yz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z.
{
translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
rotate([90, 0, 90])
rounded_rectangle([size.y, size.z, size.x], r, center = true, xy_center = true);
}