Added rounded_rectangles in the XZ and YZ planes.
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@ -25,6 +25,12 @@ module rounded_rectangles() {
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translate([40, 0])
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rounded_rectangle([30, 20, 10], 3);
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translate([80, 0])
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rounded_rectangle_xz([30, 20, 10], 3);
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translate([120, 0])
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rounded_rectangle_yz([30, 20, 10], 3);
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}
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rounded_rectangles();
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@ -28,6 +28,21 @@ module rounded_square(size, r, center = true) //! Like ```square()``` but with w
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module rounded_rectangle(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z.
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{
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linear_extrude(size[2], center = center)
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rounded_square([size[0], size[1]], r, xy_center);
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linear_extrude(size.z, center = center)
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rounded_square([size.x, size.y], r, xy_center);
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}
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module rounded_rectangle_xz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z.
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{
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translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
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rotate([90, 0, 0])
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rounded_rectangle([size.x, size.z, size.y], r, center = true, xy_center = true);
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}
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module rounded_rectangle_yz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z.
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{
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translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
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rotate([90, 0, 90])
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rounded_rectangle([size.y, size.z, size.x], r, center = true, xy_center = true);
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}
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