From 14c62197337cb3bd4e20bc185a81d4af832e620f Mon Sep 17 00:00:00 2001 From: Martin Budden Date: Sun, 20 Dec 2020 09:16:40 +0000 Subject: [PATCH] Added rounded_rectangles in the XZ and YZ planes. --- tests/rounded_rectangle.scad | 6 ++++++ utils/core/rounded_rectangle.scad | 19 +++++++++++++++++-- 2 files changed, 23 insertions(+), 2 deletions(-) diff --git a/tests/rounded_rectangle.scad b/tests/rounded_rectangle.scad index 90a9d3a..fbb9b67 100644 --- a/tests/rounded_rectangle.scad +++ b/tests/rounded_rectangle.scad @@ -25,6 +25,12 @@ module rounded_rectangles() { translate([40, 0]) rounded_rectangle([30, 20, 10], 3); + + translate([80, 0]) + rounded_rectangle_xz([30, 20, 10], 3); + + translate([120, 0]) + rounded_rectangle_yz([30, 20, 10], 3); } rounded_rectangles(); diff --git a/utils/core/rounded_rectangle.scad b/utils/core/rounded_rectangle.scad index 31d9a92..295c4ab 100644 --- a/utils/core/rounded_rectangle.scad +++ b/utils/core/rounded_rectangle.scad @@ -28,6 +28,21 @@ module rounded_square(size, r, center = true) //! Like ```square()``` but with w module rounded_rectangle(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z. { - linear_extrude(size[2], center = center) - rounded_square([size[0], size[1]], r, xy_center); + linear_extrude(size.z, center = center) + rounded_square([size.x, size.y], r, xy_center); } + +module rounded_rectangle_xz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z. +{ + translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2]) + rotate([90, 0, 0]) + rounded_rectangle([size.x, size.z, size.y], r, center = true, xy_center = true); +} + +module rounded_rectangle_yz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z. +{ + translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2]) + rotate([90, 0, 90]) + rounded_rectangle([size.y, size.z, size.x], r, center = true, xy_center = true); +} +