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https://github.com/DJSundog/NopSCADlib.git
synced 2024-11-23 07:13:51 -05:00
Added dogbones with circles offset in x and y directions.
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@ -26,6 +26,12 @@ module dogbones() {
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#translate([15, 0])
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dogbone_rectangle([10, 20, 5], center = false);
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#translate([30, 0])
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dogbone_rectangle_x([10, 20, 5], center = false);
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#translate([45, 0])
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dogbone_rectangle_y([10, 20, 5], center = false);
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sq = 3;
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translate([-5 + sq / 2 + eps, -10 + sq / 2 + eps])
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%cube([sq, sq, 1], center = true);
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@ -23,24 +23,50 @@
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//
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include <../utils/core/core.scad>
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module dogbone_square(size, r = cnc_bit_r, center = true) //! Square with circles at the corners
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module dogbone(size, r, center, offset_x, offset_y) //! Dogbone utility module
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{
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union() {
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square(size, center = center);
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if(r > 0) {
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origin = center ? [0, 0] : size / 2;
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offset = r / sqrt(2);
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for(x = [-1, 1], y = [-1, 1])
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translate(origin + [x * (size.x / 2 - offset), y * (size.y / 2 - offset)])
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translate(origin + [x * (size.x / 2 - offset_x), y * (size.y / 2 - offset_y)])
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drill(r, 0);
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}
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}
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}
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module dogbone_square(size, r = cnc_bit_r, center = true) //! Square with circles at the corners
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{
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dogbone([size.x, size.y], r, center, r / sqrt(2), r / sqrt(2));
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}
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module dogbone_square_x(size, r = cnc_bit_r, center = true) //! Square with circles at the corners, offset in the x direction
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{
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dogbone([size.x, size.y], r, center, 0, r);
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}
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module dogbone_square_y(size, r = cnc_bit_r, center = true) //! Square with circles at the corners, offset in the y direction
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{
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dogbone([size.x, size.y], r, center, r, 0);
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}
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module dogbone_rectangle(size, r = cnc_bit_r, center = true, xy_center = true) //! Rectangle with cylinders at the corners
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{
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extrude_if(h = size.z, center = center)
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dogbone_square([size.x, size.y], r, xy_center);
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}
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module dogbone_rectangle_x(size, r = cnc_bit_r, center = true, xy_center = true) //! Rectangle with cylinders at the corners, offset in the x direction
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{
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extrude_if(h = size.z, center = center)
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dogbone_square_x([size.x, size.y], r, xy_center);
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}
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module dogbone_rectangle_y(size, r = cnc_bit_r, center = true, xy_center = true) //! Rectangle with cylinders at the corners, offset in the y direction
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{
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extrude_if(h = size.z, center = center)
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dogbone_square_y([size.x, size.y], r, xy_center);
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}
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